After handily defeating their last standing foe – a werewolf accountant – the team gets a trophy and goes back out of the memory. Through the complex process known as “gambling,” they do so with a frankly ludicrous amount of money. They give Slakta the trophy in exchange for a banked question, and Sam gets them a deal for items. Bryn receives an unexpected call from her mother. Her mother is horrified to find her child is a vampire, and gives a dire warning about Slakta. After the call, the team discusses the implications.
After their tête-à-tête, the team heads into the next challenge: Robbing a bank. And they find themselves with some almost wholly unexpected help.