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Back on track after their side quest, the team finds the entrance to the tomb of Scyranyss, and begins a new, more dangerous game of wits with Ikosa.
The team learns what a horrifying force they have released upon the world, and hurry to put an end to Malevolence the Clown's... malevolence!
The pieces start to fall into place as Wendy is forced into a fateful decision. Both Martin and Ikosa move their plans steadily forward, and a friendship takes a turn into darkness.
Ikosa regains her full strength, and tension builds on both planes towards the inevitable.