Working in a soulless mega-corporation has never been more true as our (semi) elite group of hacktivists get into a bit of trouble with some spores...
Strange meets strange as Nightlinger's Traveling Carnival of the Extraordinary rolls into the town of Purity, Kansas...
The D&D show featuring the new Guildmaster's Guide to Ravnica setting rules from Wizards of the Coast. Sponsored by WotC and produced by Saving Throw Show.
The Society tackles Delta Green, an RPG mix of the X-Files and Cthulhu!
An all new season of Black Bag - new players, new system, same existential threat of annihilation!
A three part Starfinder mini-campaign featuring Nika Harper, Jordan Pridgen, Jesse Durant and Dan Peck and let by illustrious GM Tyler Rhoades!
Four psychics have been called to the Bainbridge Estate to investigate a possible haunting. After each observing some strange phenomenon they conducted a rather eventful seance.
The dreadlord of Ravenloft is dead and Barovia is freed from his curse. A hundred years have passed since then, and some semblance of peace has returned to the land.
In this Salt Bay Interlude, Eric GMs the crew through a dystopian future where humans are gone and all that remain are our robotic creations. This is Engine Hearts!
In this actual play we use Dungeons & Dragons 5th Edition rules, along with supplements from the Ghosts of Saltmarsh adventure!
Joined together by fate (or was it the will of the gods?) these four adventurers are left dealing with each other and a mission that gets harder the deeper they get.
These teens, bound together with the power of a god, are our first line of defense against the evil Phantom Queen.
These young demigods are coming into their power while dealing with their temperamental parentage. Oh, and likely the end of the world.
A group of adventurers with a connected past explore the fabled Ironkeep.
Transported to a new land, these adventurers must find a common purpose and, eventually, a way home.
Set in a rich, not-at-all cobbled together fantasy world, the Wildcards casts takes a break from the Weird West for a spell.
Interludes featuring various settings using the Savage Worlds RPG system, each run by a cast member of Wildcards.
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